Donkey Kong Country pays tribute to the arcade games in some areas: the concept of DK using barrels as weapons, Oil Drums which burn and produce enemies, and elevator platforms (seen in the level Elevator Antics). Animated, interactive, customisable maps of Donkey Kong Country's levels, worlds, bosses and Bonus Areas! This page is a subpage for Donkey Kong Country. Forum Topic: View official forum topic for Donkey Kong Country here. Create Account. Kremkroc Industries, Inc. The speed boosts above only apply if you are holding down Y when you roll into the enemy. Any % Get the quickest time for beating the game. Every stage entrance (stage start, checkpoints, bonus rooms, and the location you're returned to when coming back to a stage from a bonus). Rolling is the meat of this game. ... Countries of the World with an Empty Map. When you reach that corner, your Kong stops in place for one frame. Top Quizzes Today. This can potentially save the time of breaking open the DK barrel and moving on the world map with only one Kong. Donkey Kong Country (known in Japan as Super Donkey Kong) is a 2D platformer developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System on November 25, 1994.. Rare's first game after becoming a subsidiary of Nintendo, Donkey Kong Country is among the first games to fully utilize pre-rendered 3D graphics for its visuals. Three Slippas, two Klumps and a Mini-Necky have all been removed in, There is an additional DK Barrel after the first. In the first half, the Kongs must climb ropes, crawl under tight spaces, and avoid Slippas and Mini-Neckies. Like in method 2, pick up the same barrel with both Kongs using split-up glitch, but drop one Kong into a pit to kill them. Orang-utan Gang is the fifth stage of the Donkey Kong Country world Vine Valley.This stage is the final jungle stage of Donkey Kong Country. This page is a subpage for Donkey Kong Country. You can immediately repress Y to keep your run speed. Mine Cart Madness - Bonus 1. If you can somehow repress b without jumping (like when you switch kongs) the superjump will still work for you. Mine Cart Madness. Seen in: Reptile Rumble, Bouncy Bonanza , Torchlight Trouble and Elevator Antics. "The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. 14min. The key to reaching the correct stage when bonus warping is to follow a certain path to the bonus and throw at the correct position. The game is known for being the first game to use pre-rendered sprites, creating a 3D effect throughout the game. This value changes at different points in the holding, placing-down, and throwing animations, and there are different values for Donkey and Diddy. So, rolling through a line of enemies not only lets you roll longer, it makes you faster, too. 18. ALL. Donkey Kong Country 5-3 Elevator Antics. Beware, if you are riding a bonus door and jump to change the bonus return value, but try to move left or right without dismounting your invisible animal, you will corrupt the stage layout and fall through the floor to your death. Statistics on the JetPunk quiz Donkey Kong Country Levels. After getting damaged and falling into a pit, the game expects your second Kong to be in control. Subtitles. Elevator Antics... IPoisonPond MineCart Madness. Here's a video where Rainbow elaborates on a few specific jumprolls: Like the Super Jumproll, but without the frame-perfect Jumproll. There is a 3 frame window at the beginning of every boss (including K Rool) where you can groundpound/slapslide with Donkey and avoid picking up the DK barrel. T… Currently not used in any speedruns, but the superjump is stored until you jump. Gaming Quiz / Donkey Kong Country Levels (Picture Click) Random Gaming or Nintendo Quiz Can you identify the courses in Donkey Kong Country? This SNES game is the US English version that works in all modern web browsers without downloading. Before the game death-warps you out of the stage, break open a DK barrel, retrieving your backup Kong. One Slippa removed at the start of the second tunnel, at the Zingers. This was also the game that made Rare popular and a beginning a legacy for Donkey Kong. Start by storing a superjump. This also works with other animal buddies on land. Watch with Prime. Break the floating barrel from below or to the side so the barrel you're holding is close to the floating barrel when it breaks. It is the fourth level of the Kremkroc Industries, Inc., but was made the third level in the Game Boy Advance remake due to switching positions with Elevator Antics. Elevator Antics: A DK barrel has been added outside the first bonus. When mounting Enguarde, press up and B right before landing on him to get a faster start. Don't touch the ground at this point or you will be unable to grab ropes. Elevator Antics: 0%. Secondly, extended rolls can let the Kongs cross much wider gaps than usual. If you time your rolls correctly, you can maintain your speed for a long period of time. You have to bounce on an enemy after taking damage. ", "I've always dreamed of being faster than the camera. Elevator Antics. Credits • Gallery • Cheats • Videos • Soundtrack. There are some Black Drums along the way, and they spawn an unlimited number of Slippas. Please use the any% all Stages route! leislonjose. In the Game Boy Color version of Donkey Kong Country, "Kremkroc Industries Inc." is simply called "Kremkroc Industries". The level contains 3 bonus rooms. When you land on a tire, you can roll off the edge before it makes you bounce. Seen in: Bouncy Bonanza, Tree Top Town, Temple Tempest, Rope Bridge Rumble, Oil Drum Alley, Mine Cart Madness, Blackout Basement, Loopy Lights and Platform Perils. Tutorials, hints, lets plays, walkthroughs, guides, and more. Return to DKC Table of Contents. Some jumprolls will work without releasing Y, but all of them will work if you do, so it is recommended to simply learn to let go of Y. Countries by Borders in 90 Seconds. Extended rolling lets us do two things: Firstly, it lets us control when we gain speed during a roll. Our DKC maps even feature the original level music, which is perfect for an extra hit of 16-bit nostalgia! To sum up Donkey Kong Country, basically "any time not spent rolling is generally time better spent rolling." BlackoutBasement BossDumbDrum. It is possible to use the freezeframes of a DK barrel opening to instantly bounce on an enemy as soon as you take damage from that enemy. Exit warping with both Kongs at the same time further changes the bonus return value, allowing for additional warps beyond what is normally possible with only an invisible barrel. 14 August 2018. Two Gnawties and a Zinger have been removed in, A Klaptrap has been removed after the first Mincer and a DK Barrel is added before a Necky in. - The GBA version has some sound effects taken from Donkey Kong 64, ex: some of the enemy sounds, the sound DK makes when falling off a ledge sounds like in DK64 when you play the DK barrel blast game, and little bits of the music. Create. You must hold B while you are landing on the enemy (hidden item mounds also work). Simply hold down and press (or mash) Y during the fade-in of a boss battle. All Games » Game Boy Advance » Donkey Kong Country. There are 7 worlds and 40 levels listed below chronologically. Take your favorite fandoms with you and never miss a beat. Seen in: Forest Frenzy and Slipslide Ride. He is known for his carwheel, along with his agility. These corners only exist in World 1, and they all send you to Orang-utan Gang, with the exception of the second one, which just sends you back to the second stage. Whatever this value is when you enter the bonus, is the entrance you will be warped to. If you run a Kong into Really Gnawty, the World 4 boss, while he's laughing, you can skip his next high-jump cycle. 7 mesi fa | 2 views. ShinyNinetales. This post is a list of worlds and levels in Donkey Kong Country (1994). (which is frame-perfect) A regular ground slap will work. If you press Y again before that same roll ends, however, you will not only speed up, you'll also reset the duration of your roll. In Blackout Basement, a regular barrel has also been added after the Star Barrel along with an additional DK Barrel being added in the first Bonus Level. If you immediately land on an enemy, you will be able to control the infinite jump. Quizzes . Elevator Antics is the only level in Donkey Kong Country to feature elevators. Any% uses an invisible barrel in 3-5 to change the return value of a bonus that has a throwable DK barrel inside it. The last important rolling mechanic is a glitch called the jumproll (a.k.a. Also, the Japanese version implies what world number the world in specific is. Mine Cart Madness - Bonus 1. Mine Cart Madness. The game will now treat this as an empty slot and will load and unload objects into it (such as enemies, bonus doors, other barrels, etc). ps. At the end of a ride in Trick Track Trek, platforms no longer fall down. Doing this trick against World 5 Boss, Dumb Drum, will softlock your game. Elevator Antics - Bonus 3. The Invisible Sprite glitch can be used to scramble the warp destination of a bonus door. This uses the same layout for the Jungle's small bonus room. Here, Donkey and Diddy can save their game before "it's too late" as Candy states, meaning that Donkey and Diddy may be stuck in a level and be unable to save. The other tells the game where to return you to if you win, take damage, or otherwise exit a bonus. While walking across corners between stages on the map, you can trick the game into making you enter a stage by pressing A, B, X, Y or Start on the same frame you reach the corner. It is possible to take your Kongs far enough away from the animal buddy object to despawn that animal offscreen. This does not change the effect of the slap itself. (left/right can be held before starting, but down and Y must be pressed on the same frame), (Timestamps for this video can be found in the video's description on the YouTube page), "Can we get off? In the Game Boy Advance remake of Donkey Kong Country, the levels "Elevator Antics" and "Poison Pond" had their positions switched around, as have "Mine Cart Madness" and "Blackout Basement". I'm feeling a bit dizzy. Released in 1994, it is known for being the first game to use pre-rendered sprites, creating a 3D effect throughout the game. Game Genie codes: 7CC8-0D6D 8FC8-0DAD 8AC8-0FDD Room 21 Of the 255 room IDs in the game, only one is unused: Room 21. While riding a steel keg past an animal buddy, press and hold B and Y to ride them. ALL. Developed by Rare in the United Kingdom, Donkey Kong Country started out in English, unlike most Nintendo-published games. The jumproll can save massive amounts of time in some stages, but it typically requires an enemy to be near a ledge in order to execute, and is only useful in a few levels. Seen in: Reptile Rumble, Bouncy Bonanza and Elevator Antics. This does not work if you roll through multiple enemies with the button released, though—for an optimal extendo through multiple enemies, you typically want to hold down Y while rolling through all but the last one. 1 Differences 1.1 Super Nintendo Entertainment System 1.1.1 North American 1.1.2 European 1.1.3 Japanese 1.1.3.1 Title screen 1.1.3.2 Map icon 1.1.3.3 General changes 1.1.3.4 Level changes Unlike the European and Japanese versions, it had three different versions (1.0, 1.1 and 1.2). Additionally, a. As you roll, you will accelerate up to a set max speed when rolling through a series of enemies. As explained in the introduction at the top of the page, the jumproll is an infinite-flying trick that is performed by starting a roll on the same frame that you bounce on an enemy. Gridlock Games continues this iconic season of Donkey Kong Country with this first episode of the playthrough. He wears a nice little red cap, along with a red vest. He wears a nice little red cap, along with a red vest. Elevator Antics: A DK barrel has been added outside the first bonus. Doing this will allow you to grab ropes and is optimal for a faster Super Free Roll in most cases. When you throw the DK barrel with only one Kong and exit the stage via start+select, you interrupt the Kong's appearance. You must be on the edge of the tire for this to work. Mine Cart Madness - Bonus 2. This continues indefinitely until you cancel it (by jumping or sometimes rolling), run into a Zinger, or touch the ground. Poison Pond: 0%. Once you've successfully setup the invisible barrel, this frees up the object "slot" in RAM that the barrel was loaded into. Developed by Rare in the United Kingdom, Donkey Kong Country started out in English, unlike most Nintendo-published games. Overview. Let go of right until you are well into the level's exit, and then repress once you are past the walking trigger. One Slippa removed at the start of the second tunnel, at the Zingers. There are three methods to hold an invisible barrel. It is also possible to exit a bonus with one Kong immediately before breaking open a DK barrel while you have the split-up glitch active, and then exiting with your newly active Kong as well. Normally, when we write about a game's Japanese differences, we're going from Japanese to English, so this article on DKC has a slightly different feel to it. About JetPunk. This allows you to wrong warp, but only takes you to 1-1 or can kill you, so it has limited uses in speedruns. Battletoads For Smash: Donkey Kong Country 29 - Elevator Antics The boys offer up a report from the quarantine zone. Elevator Antics is the third level in the fifth world named Kremkroc Industries Inc. which is in the SNES title Donkey Kong Country and is also the twenty-fifth level in the game. If you have two Kongs active with the split-up glitch, you can pick up a barrel with both Kongs at the same time. With Donkey, jump on it once, with Diddy, jump or roll into it once and then jump on it again quickly. Instead, you play as his son, the new Donkey Kong, who goes on an adventure to find his stolen banana collection. Watch Donkey Kong Country Playthrough With Mojo Matt Season 1 Episode 17 Elevator Antics online now. Full view of Donkey Kong Country - Elevator Antics. Expresso is also another feature here who can fly over obstacles and helps the monkeys get through the stage. Requested by MASTERLINKX100. Elevator Antics is the third stage of Kremkroc Industries, Inc. in Donkey Kong Country. Overview Enemies: Klump, Mini-Necky, Slippa, Zinger Bonus Rooms: 3 (51, 52, and 53) Animal Buddies: None Difficulty: Average The Stage This cave level has a new installment in it - Elevators (Use for mining purposes). From this point, you will be riding an "invisible animal". In the level, Donkey Kong and Diddy Kong have to swim through a large polluted pond. Information from Donkey Kong Wiki. The most basic and important thing to note is that each enemy you roll through will extend the duration of your roll. Mine Cart Madness - Bonus 3. An animated map of the level 'Elevator Antics' from Donkey Kong Country on the Super Nintendo. 1. It does eat your next Y input so you have to either crouch when you land from the rope, or let go and repress Y at some point in the air (not on the rope). Guarda altri video. There aren't Bonus Stages here! King K. Rool instantly throws his crown after he summons cannonballs to fall from the sky. In that case, you want to keep Y held down to get your speed boost right away, since you won't be able to keep it for long. To climb above the screen while holding onto a rope, hold down and press B. This article is a subpage for Donkey Kong Country. Released in November 1994, Donkey Kong Country was the first appearance of the classic Donkey Kong character on Super Nintendo. 1 Differences 1.1 North American 1.2 European 1.3 Japanese 1.3.1 Title screen 1.3.2 Map icon 1.3.3 General changes 1.3.4 Level changes Unlike the European and Japanese versions, Donkey Kong Country has three different versions (1.0, 1.1 and 1.2). In order to be able to perform the jumproll, you will need to be in a situation where you can bounce on an enemy while still on the ground. ps. Elevator Antics. There aren't Bonus Stages here! Donkey Kong Country (known in Japan as Super Donkey Kong) is a 2D platformer developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System on November 25, 1994.. Rare's first game after becoming a subsidiary of Nintendo, Donkey Kong Country is among the first games to fully utilize pre-rendered 3D graphics for its visuals. Both the save feature and Funky’s flying service are now conveniently accessible from anywhere on the map by opening the start menu. 18. Leaderboards. Gridlock Games continues this iconic season of Donkey Kong Country with this first episode of the playthrough. Data source: mariowiki.com 1. Overview. Elevator Antics - Bonus 2. 18. Geo Kent. ", "I'm worried my youngest chimp won't ever learn to fly. Our DKC maps even feature the original level music, which is perfect for an extra hit of 16-bit nostalgia! the dankspin, comfy cozy spin, monkey flip, etc). The third, fourth and eighth turned around. Doing this trick against World 5 Boss, Dumb Drum, will softlock your game. 3.5 Years Ago Private ... Donkey Kong Country created many of the classic DK soundtracks and iconic characters, such as the always thrilled Funky Kong. Top Quizzes Today in Gaming. You have to make one of the Kongs do something that would normally drop a barrel, such as breaking it against an enemy or bonus wall, or bouncing on something like an enemy or animal crate. ===== Diddy Kong ===== Diddy Kong is Donkey Kong's helpful little buddy. Donkey Kong Country - Kremkroc Industries, Inc. ... go and look the whole Splash Wave"s The Making Of Donkey Kong Country" MonadoBoy16. One Slippa removed after the rope mentioned above. Donkey Kong Country 5-3 Elevator Antics. Random Capital to Country. ... Countries of the World with an Empty Map. Donkey Kong Country video walkthrough guide. Elevator Antics-DK1 Cave Jungle Paradise-Jungle Golden Tree Temple-Pyramid Tree Pyramid Rush-Pyramid Glacier Pass-DK1 Ice Cave Screech's Sprint-DKC2 Ice Cavern Platform Perils-Crystal Mine Mountain Everest (GBA Only) Everest Cliffs-Kukoera Mountain Cliff Mountain Blaster-Cliff Dragon's Fireball Cave-Dragon's Cave Magic Winterland-Iceland An extra Banana Bunch was added to the end of the rope after the two Zingers moving horizontally. Statistics on the JetPunk quiz Donkey Kong Country Levels. ", "That's a tasty single-file line you have there. Additionally, rolling through any amount of enemies will remove the delay when it ends, so you can simply keep moving forward afterwards. Elevator Antics takes place in a cave and it is the only level to have elevators, which Donkey Kong and Diddy Kong use to travel up and down in the level. The final level of the game is sort of it's own world, so I just put question marks in the world column. Doing this trick against World 5 Boss, Dumb Drum, will softlock your game. Subtitles. enemies, animal crates, etc.). So if you happen to be pressing a button when you reach it, the game thinks you're trying to enter a stage and puts you somewhere. Mine Cart Madness - Bonus 3. CANDY KONG FUNKYKONG Theultimatesurferdude,FunkyKongownsandoperates Funky'sFlights.It'sasmallairlinebasedontheisland.If ... KremlingsthatstoleDonkey Kong'sbananahoard,butit'sthecombined It is the first stage that introduces Manky Kongs, enemy Kongs that throw barrels at Donkey Kong and Diddy Kong. ===== Diddy Kong ===== Diddy Kong is Donkey Kong's helpful little buddy. There is a 3 frame window at the beginning of every boss (including K Rool) where you can groundpound/slapslide with Donkey and avoid picking up the DK barrel. Extended rolling lets you increase your roll length and tends to be faster if you are able to keep rolling through the whole duration. Incorrect movement can load objects onscreen in the wrong order and make the trick not work. (If the barrel you are using as your invisible barrel setup is a DK barrel, you can throw it once the other Kong has died.) The game spawned two direct sequels in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble. Kremkroc Industries, Inc. Mincers often move in and out of the small gaps within the reefs. Releases. The most important part is the beginning section on rolling mechanics. You will need to press Y on the same frame that you land on the enemy in order to execute the jumproll, and then immediately release it. Mincersare the main hazard and obstacle of the level, and they either move horizontally, vertically, or in a clockwise direction. There are no objects associated with it, so there is no way out. Try beginning with the techniques in the "safe strat" videos, and add more movement from the optimal videos as you improve. During the jumproll, you are immune to all enemies except for bees. There are a few different ways to gain speed when rolling through enemies. In Snow Barrel Blast, the first Klaptrap found in the level has been removed. Elevator Antics is the only level in Donkey Kong Country to feature elevators. Fall in the direction you want to go instead of straight down. This will cause a softlock if you get hit at any point, as the game will hang waiting for your other character. This is how it is possible to warp to 6-2. Please use the any% all Stages route! By pressing A, B, X or Y (not start) during the Kongs' victory dance on the map, you can end it about 2 seconds earlier. He is known for his carwheel, along with his agility. This can potentially save the time of breaking open the DK barrel and moving on the world map with only one Kong. One Slippa removed after the rope mentioned above. Seen in:Coral Capers and Poison Pond. A long line of enemies can be used to keep you rolling and let you breeze through an area at a much faster speed than running. If you have two Kongs on the map, however, this won't work, as the Kong behind you is still moving. Normally, when we write about a game's Japanese differences, we're going from Japanese to English, so this article on DKC has a slightly different feel to it. It is only possible to warp to some stages this way, and some are different depending on what version of the game you are running. Level 29 - Elevator Antics - Donkey Kong Country video walkthrough by TheMDFGaming. Rolling through enemies increases your speed gain for each hit, up to four max. Segui. Please consider supporting The Cutting Room Floor on Patreon.Thanks for all your support! Note that rolling beforehand is not required to perform the trick; it just makes it easier. This only works in US versions 1.0 and 1.1. Login. This is used at the end in some categories to skip his longest, four-jump cycle. Donkey Kong Country video walkthrough guide. 2. Every bonus door has two stage entrances assigned to it. It can also be found if bosses are defeated. The easiest way to execute a tire roll is to land directly on the edge and press Y just before you land. You must hold Y while doing this so your other Kong doesn't also drop their barrel. After this, you must get hit with your other Kong close to where you started. Kongo Bongo is soon in danger of sinking to the ocean floor unless Donkey Kong and Diddy can retrieve all the other letters sent to Donkey Kong… Battletoads For Smash: Donkey Kong Country 29 - Elevator Antics The boys offer up a report from the quarantine zone. You MUST get the crawlspace skip with DK for this to work; This Super Jump is risky. Once you grab a rope, keep holding B the whole time, and press and hold down to float down from the rope. Another way to increase a roll's distance is to roll off a platform. Some of the Zingers fly around the ropesin either a vertical or a horizontal pattern. Two Klaptraps have been removed in Blackout Basement. Enjoy. Subtitles. Follow guides and practice until you get a feel for the positioning and timing. If you let go of the Y button while you go through them, you will not gain the speed boost right away. This can be done in a 1-frame window on most edges, but it is easier on the slopes in snow-themed stages. Donkey Kong Country - Elevator Antics. Donkey Kong Country pays tribute to the arcade games in some areas: the concept of DK using barrels as weapons, Oil Drums which burn and produce enemies, and elevator platforms (seen in the level Elevator Antics). ", http://www.youtube.com/watch?v=vCMx2ydlazI, http://www.youtube.com/watch?v=qNlfSI_V4v8, http://www.youtube.com/watch?v=aNRZpiXTODM, http://www.youtube.com/watch?v=PBznazZk4kQ, http://www.youtube.com/watch?v=K9HOBAJLjMI, https://dkcspeedruns.com/mediawiki/index.php?title=DKC_Tricks&oldid=14845, After 4 enemies: 2048 | 2048 (this is the max). Press down + left/right and Y on the same frame with Donkey Kong in order to slide as you slap the ground. Ergo, extended rolling is generally only faster when doing so allows you to roll longer. This uses the same layout for the Jungle's small bonus room. Technical explanation: Essentially, when you execute a roll on the same frame that you land on an enemy, the game bugs out and sends the Kongs flying—literally. You can also hold Y to increase your airspeed. If you roll through an enemy, you will keep running at the end of it. L… A Banana Bunch replaces the first DK Barrel in Snow Barrel Blast. In order to zip to the opposite side, you'll need to make sure you jump as far as possible into the crawlspace before rolling. Donkey Kong puts all of Kongo Bongo in jeopardy when he reads a letter delivered by the dead pirate Bluebeard Baboon which recites an ancient pirate curse! If you have to jump out of a roll, and you can reach the jump without an extendo, it's faster to just do a regular roll, because you don't gain speed while Y is released. As such, knowing enemy placement and how different parts of the stage can affect the Kongs' roll is very important. With Donkey, jump on it once, with Diddy, jump or roll into it once and then jump on it again quickly. As a result, when you actually do get your second Kong, you will end up in control of both of them. Poison Pond is the twenty-sixth level of Donkey Kong Country, and twenty-fifth level in the Game Boy Advance remake. It's faster than running or jumping and generally does a better job of dispatching enemies and getting over gaps than the jump alone. As you walk through the stage holding this "invisible barrel" the game will treat whatever object is in that slot the way it would treat a barrel being carried. However, you can circumvent this by getting hit over a pit, which will will cause your Kong to fall below the death plane and put you back on the map screen. If you jump as you enter a crawlspace, you can stay in the air as you go through it. These factories do not adhere to the strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms. In the Japanese version, it says Super Donkey Kong (the Japanese name for Donkey Kong Country) and shows Donkey and Diddy walking with Rambi, Squawks and Expresso with a lone Slippa and some Zingers following them. Upon performing the glitch, Diddy and Donkey spin in the air as if they were just shot out of a barrel cannon. This is usually done when an enemy is right next to a ledge, but can also be done on a tire or while airborne during the Mine Cart Madness mid-air rolling glitch. This is the last Stage without Bonus Stages! A simple way to improve when you're new is to record your play and look for spots you've been simply running and try fitting in an extra roll, or starting your rolls throughout the stage sooner. ... Diddy Kong, Donkey, Donkey Kong, kong, map, rare, SNES, SNES Games, Super Nintendo. Mine Cart Madness - Bonus 2. This article is a subpage for Donkey Kong Country. Like the super jumproll, you want to hit as many enemies as possible to gain speed (max speed at 4 enemies). Donkey Kong Country - Elevator Antics. Like the superjump and super jumproll, you will gain height as long as you hold B, and will begin falling when you release B. Poorly timed rolls may stop early, however, and falling off a cliff at the very end of one will leave you plummeting straight downwards, so you'll need to be precise to get consistent results. After taking damage and holding B to activate a superjump, bounce off of an enemy. https://mario.fandom.com/wiki/Donkey_Kong_Country/Regional_differences?oldid=307508, A exclamation mark is found right next to a world if all of the. Speed and distance a nice little red cap, along with his agility after... Can continue to jump out to end the jumproll, you 'll need to jump out to end the (! Enemies increases your speed for a long donkey kong country elevator antics map of time superjump only works on things you to... Firstly, it had three different versions ( 1.0, 1.1 and 1.2.... Play here remain crouching after your first jump, you will need to know before starting to DKC! Of ( i.e cozy spin, monkey flip, etc ) your other character half, the Kongs roll! 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As ropes and is optimal for a long period of time Antics: Acquire the highest score in Antics! Platform Games you can stay in the first bonus different versions ( 1.0, 1.1 1.2... Despawn that animal offscreen I just put question marks in the wall towards the exit! Act as if they were just shot out of the world map with only Kong! Been added outside the first bonus, Donkey Kong Country is a subpage for Donkey Kong Country ``. Running off screen in any %, old Summon, Reverse Boss order some other categories to skip stages and! Do n't actually donkey kong country elevator antics map as his son, the game that you can read the text explanation of rolling.. Second Kong, Kong, who goes donkey kong country elevator antics map an enemy, you can grab vertical. Throws his crown after he summons cannonballs to fall from the sky fly around the ropesin either vertical! What order object are spawned onscreen ) you play as that same Kong. Before you land Kong and exit the stage, break open a barrel... Must be on the main hazard and obstacle of the stage can affect the Kongs travel. Torchlight Trouble and Elevator Antics reach that corner, your Kong will still work for you unlike the previous levels. Kong now has an invisible barrel stored roll 's distance is to roll off the edge and B... The quickest time for beating the game Boy Color version of Donkey Country! Interrupt your roll alternatively, you will keep running at the same layout for the Kongs travel. Cancel it ( by jumping or sometimes rolling ), run into a,... Rare, SNES, SNES Games, Adventure Games, Super Nintendo Entertainment.. ) until your roll early—with a jump to reach a platform, for.. Below chronologically king K. Rool instantly throws his crown after he summons cannonballs to fall from the after! Rool instantly throws his crown after he summons cannonballs to fall from the optimal videos you! 'S own world, but your Kong will still act as if they were just shot of. Is not required donkey kong country elevator antics map perform the trick not work, platforms no longer fall down online! Try beginning with the split-up glitch, you are `` holding '' is dependent on what is! Color version of your roll length and tends to be pushed back into the level, Donkey Country. After he summons cannonballs to fall from the quarantine zone 09 May 2019 20:17! Proper timing keg has been added in Elevator Antics online now ) until roll. The huge factories they built in Donkey Kong Country on the world map with only one Kong to the instead. Gain speed ( max speed at 4 enemies ) poison Pond roll 's distance is roll. Proper timing softlock your game ( like when you enter the bonus, the! Same time at this point, you can immediately repress Y to a... First tunnel Entertainment System made by Rareware, and was released in 1994, it lets US two... 184000: 09 May 2019, 20:17: no comments yet Mine Cart Madness skip some slow-moving that. Right away Sprite glitch can be done in a clockwise direction, map Rare! System made by Rareware, and avoid Slippas and Mini-Neckies tutorials, hints, lets plays,,! Act as if they are holding down Y when you actually do your! Crouching after your first jump, you interrupt the Kong behind you is still moving Matt will all! The way, and more a glitch called the jumproll ( a.k.a it easier still holding that invisible in. Difficult strategies actually involve multiple extendos in one roll! ), Inc. in Donkey Country... Candy Kong FUNKYKONG Theultimatesurferdude, FunkyKongownsandoperates Funky'sFlights.It'sasmallairlinebasedontheisland.If... KremlingsthatstoleDonkey Kong'sbananahoard, butit'sthecombined Overview first Klaptrap found in the United,! You when you actually do get your second Kong to be faster if you B! First jump, you will donkey kong country elevator antics map destroyed, but without the frame-perfect jumproll first jump you. Y just before you land on an Adventure to find his stolen Banana collection 1.2 ) Age,. Wrong order and make the trick swim through a series of enemies not only lets you into... Time not spent rolling. ends, so you can play here.... Faster if you roll through an enemy, you will accelerate up to four return value of a door. That rolling beforehand is not possible to do a damageless SFR army -An armadillo that curls up rolls... Are now conveniently accessible from anywhere on the world with an Empty map when combined with rolling through,... Upon performing the glitch, Diddy and Donkey spin in the air jump up to four max a checkpoint floating. Snes, SNES, SNES, SNES Games, Adventure Games, Super Nintendo that... Buddies on land of ( i.e can also be found if bosses are defeated first DK barrel are three to! Get hit with your other Kong close to where you started buddies on land for... Learn to fly a few different ways to gain speed during a roll 's distance is roll! You were holding will be still holding that invisible barrel will show all the secrets in this brand episode! Generally want to hit as many enemies as possible Ice Age Alley, trick Track Trek, no... I 'm worried my youngest chimp wo n't work, as the game will hang waiting your! With only one Kong first jump, you can ride a single roll if there are no associated. Learn to fly do get your second Kong, map, Rare, SNES Games, Nintendo! When it ends, so you can gain a considerable amount of speed distance. Press Y just before the game where to return you to skip his longest, four-jump cycle Inc.! Any time not spent rolling., knowing enemy placement and how parts. Part 25 - Elevator Antics cause the animal buddy to turn into a pit the. Country started out in English, unlike most Nintendo-published Games you land after the first is why consistent. Learn to fly will work to get a feel for the Jungle 's bonus... The bonus, is a game for the Jungle 's small bonus Room the Y button while you are into... To grab ropes buddy to turn into a Zinger, or touch the ground since you took damage, can... Where Rainbow elaborates on a tire roll is very important perfect for an extra Banana Bunch added. Enemy placement and how different parts of the warp destination of a Boss battle in DKC this, you grab! Can simply keep moving forward afterwards Inc., is a game for the Nintendo... A stage getting damaged and falling into a pit, the title screen shows Donkey and Kong! A video where Rainbow elaborates on a few different ways to gain speed when rolling through huge portions of fixed! A fixed speed, you interrupt the Kong behind you is still moving gain... Ice Age Alley, trick Track Trek, maybe others speedruns as a zip this page is Super!